About this Project

Ironically, this was my first and most popular training project. As a brand new Instructional Designer at NKU, I was asked to create a faculty training for our upcoming semester launch. I decided to take my favorite pedagogical approach: make learning fun! Ever evolving and changing, this training continues to run several times annually and continues to be our most popular faculty training.

Project Details

Gamifying educational content can be a very effective tool for many subjects in higher education. This session introduces participants to concepts of gamification, best practices, and how to utilize tools found outside and inside of a learning management system. Examples include free third-party apps, inclusive pedagogy, game-based lessons and Escape Room modules within Canvas aimed to enhance any subject matter. Participants do not need to be advanced course developers to build quality gamified content, and this session is designed to reach all levels of expertise

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Faculty Training: GBL 2021